

#Syncplay v1.4.0 Pc#
Symptom: The frame rate in-game is very slow.Ĭause: You're PC is probably not powerful enough to run Descent at the highest detail levels. Try the auto-detect option if when testing both digital sounds and music they don't play. Re-run setup.exe and ensure your settings are correct. If it works, it's likely a sound card config issue. Resolution: Try running Descent with the "-nosound" option. If it does this, ensure you have at least 8 to 16 MB of disk space available.Ĭause: Possible sound card configuration problem. If you don't have enough free RAM, Descent will use hard disk space instead of RAM. To abort the setup/game startup and return to the command prompt, press ESC. You have the following options:ģ) Change digital sound card and music card:ĥ) Test digital sound card and music card:ĩ) Exit the setup utility, and a view of the descent.cfg file after configuring: To configure the game for your hardware, run the provided setup.exe utility. Insert the first floppy disk and run INSTALL.EXE to begin the installation process. The game must be installed to your hard disk. Audio Samples from Intro:įor a complete review and comparison of some of these cards, visit my Sound Blaster 16 (CT2770) review page. (1) Just click the 'Play' button on any of the samples, or (2) enable 'Sync Play' which allows you to compare audio from the various sound cards, keeping the time in sync between samples. To listen to the game's audio samples, you have two choices. It was noted by many that the nature of flying around in your "Pyro GX Fighter" in such 3D space could make some feel a little nauseus! It's quite easy on the larger levels to get lost without looking at the map, as your sense of 'which way is up' can be misplaced. In addition you could go head-to-head over a null modem cable or play across a modem with up to 8 players. It was also cutting edge in other areas, featuring light source shading, texture mapping, 3-D morphing, and directional sound effects. The game was fully 3D in that enemy ships were true 3D polygons, and the entire levels themselves were in three dimensions where the mine's tunnels can go above and below each other.

You explore mines, destroying robot ships along the way with the purpose of discovering and eliminating the mine's reactor and getting back to the surface before it explodes in 45 seconds. The game is essentially a 3D version of the old 8-bit computer game, Thrust (at least, that's how I see it).
#Syncplay v1.4.0 full#
Peripheral support for mouse or joystick, Thrustmaster FCS, Logitech Wingman Extreme, Gravis Phoenix, Logitech Cyberman optional.ħ MB (shareware version), 16 MB (full registered version)ĭescent is a first-person flying space shooter that brought something unique to PC gaming - full 3-axis movement.
#Syncplay v1.4.0 pro#
resolution on CD-ROM version, floppy version is 320x200).Īudio support for Covox Sound Master II, ESS 488/688 Audiodrive, Ad Lib Gold, Ensoniq Soundscape, General MIDI, Gravis Ultrasound/MAX, Pro Audio Spectrum/16/Plus, Roland RAP-10, Sound Blaster, Sound Blaster 16/AWE32/Pro. Graphics support for VGA only (640x480 max. DOS 5.0 or later, 4 MB RAM required (8-16 MB recommended). Published by: Interplay Productions, Inc.Īuthor(s): Michael Kulas, Matthew Toschlog, Mark Allender, Robert Huebner, John Slagel, Che-Yuan Wang, Adam Pletcher, Ken Allen, Brian Luzietti, Larry Peacock, Gregory Allen, Eric BrosiusĨ0386-33 CPU (486 or Pentium recommended).
